Technical Information


What's Emulated?


What's Not?


Custom Chips


Super FX

The Super FX is a 10.5/21MHz RISC CPU developed by Argonaut Software used as a game enhancer by several game tiles. Support is still a little buggy but most games work very well, if a little slowly. Released SNES Super FX games included Yoshi's Island (best single-player game on SNES, if you like platform games), Doom, Winter Gold, Dirt Trax FX, StarFox, Stunt Race FX and Vortex.


S-DD1

The S-DD1 is a custom data decompression chip that can decompress data in real-time as the SNES DMA's data from the ROM to RAM. Only two games are known to use the chip: Star Ocean and Street Fighter Alpha 2.


SPC7110

The SPC7110 is a compression and memory mapping chip. It provides a few extra features, as well. It functions as an RTC interface, and has a multiply/divide unit that has more precision than the SNES. The SPC7110 is found only in 4 games: Super Power League 4, Far East of Eden Zero, Far East of Eden Zero - Shounen Jump no Shou, and Momotaro Densetsu Happy.
This chip uses some unknown compression algorithms, so to actually support the games using this, pre-decompressed graphics packs is necessary.


SA-1

The SA-1 is a fast, custom 65c816 8/16-bit processor, the same as inside the SNES itself, but clocked at 10MHz compared to a maximum of 3.58MHz for the CPU inside the SNES.
The SA-1 isn't just a CPU; it also contains some extra circuits developed by Nintendo which includes some very fast RAM, a memory mapper, DMA and, several real-time timers.
Snes9x includes emulation of most features of the SA-1, enough to play all SA-1 games I've located so far, these include Mario RPG, Kirby Superstar and Parodius 3.


C4

The C4 is custom Capcom chip used only in the Megaman X2 and Megaman X3 games. It can scale and rotate images, draw line-vector objects and do some simple maths to rotate them.


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